Sharp Claws. Every damaging action have a 25% chance to inflict [Bleeding] status to the enemy for 2 turns. Enemy with [Bleeding] status will take 2 (fixed) dmg at the start of their turn. This effect can't be stacked or refreshed.
(Note for Jun/Me) : Roll a d4 to determine the chance to inflict [Bleeding] status. If the dice rolled a 2, Sharp Claws passive triggers.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Scratches. Cupcake scratches the enemy with it's sharp claws twice.
DC: +3 to hit
DMG : 2d2
Bark. Cupcake barks at a single enemy. Enemy will be weakened and deal -1 DMG for its next damaging attack. This effect last for 1 turn.
Loyalty. If an enemy launches a damaging attack towards Amber&Ted , Cupcake can react and block the attack for Amber&Ted. Cupcake takes 2x DMG from the attack and suffer from the debuff permanently. (Range : 4 ft)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.