Armor Class 10
Hit Points 8 (1d12)
Speed
STR
8 (-1)
DEX
7 (-2)
CON
6 (-2)
INT
6 (-2)
WIS
6 (-2)
CHA
9 (-1)
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Sharp Claws. Every damaging action have a 25% chance to inflict [Bleeding] status to the enemy for 2 turns. Enemy with [Bleeding] status will take 2 (fixed) dmg at the start of their turn. This effect can't be stacked or refreshed.

(Note for Jun/Me) : Roll a d4 to determine the chance to inflict [Bleeding] status. If the dice rolled a 2, Sharp Claws passive triggers.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

 

Actions

Scratches. Cupcake scratches the enemy with it's sharp claws twice.
                     DC: +3 to hit
                     DMG : 2d2

Bark. Cupcake barks at a single enemy. Enemy will be weakened and deal -1 DMG for its next damaging attack. This effect last for 1 turn.

 

Bonus Actions

 

 
Reactions

Loyalty. If an enemy launches a damaging attack towards Amber&Ted , Cupcake can react and block the attack for Amber&Ted. Cupcake takes 2x DMG from the attack and suffer from the debuff permanently. (Range : 4 ft)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HallowAI