Large Swarm of Medium undead, Chaotic Neutral
Armor Class 8 Natral
Hit Points 600 (600d20 + 600)
Speed
STR
25 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
2 (-4)
CHA
12 (+1)
Saving Throws STR +11
Skills Intimidation +10
Damage Vulnerabilities Radiant
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Passive Perception 3
Languages Undercommon
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Horror Sans] is a 13-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 1, +1 to hit with spell attacks). The [Horror Sans] has following [Wizard] spells prepared:
1st level (10 slots): [Expeditious Retreat]

3rd level (7 slots): [Blink], [Fear], [Vampiric touch] 

7th level (3 slots): [Teleport], [Prismatic Spray]

Actions

 

Action Melee Attack. Axe: +10 to hit, reach 5 ft., 1 target. Hit: 1 (2d100) [slicing] damage. 

Action Ranged Attack. Axe through: +3 to hit, range 5/50 ft., 1 target. Hit: 1 (1d100) [slicing] damage.

Bonus Actions

Head dog: eats somebody's corps to gain 100 HP(dead corps must be present)

Reactions

Reaction Name. Counter strike:1 (1d100) [slicing] damage with a range of 5 ft and ignores AC

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

6'2 huge hole in his head right eye is big and red left eye is hallow

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2024 6:35:36 PM
2
0
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Coming Soon

Monster Tags: undead

Habitat: Underdark

enigmaticN

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