Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Horror Sans] is a 13-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 1, +1 to hit with spell attacks). The [Horror Sans] has following [Wizard] spells prepared:
1st level (10 slots): [Expeditious Retreat]
3rd level (7 slots): [Blink], [Fear], [Vampiric touch]
7th level (3 slots): [Teleport], [Prismatic Spray]
Action Melee Attack. Axe: +10 to hit, reach 5 ft., 1 target. Hit: 1 (2d100) [slicing] damage.
Action Ranged Attack. Axe through: +3 to hit, range 5/50 ft., 1 target. Hit: 1 (1d100) [slicing] damage.
Head dog: eats somebody's corps to gain 100 HP(dead corps must be present)
Reaction Name. Counter strike:1 (1d100) [slicing] damage with a range of 5 ft and ignores AC
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
6'2 huge hole in his head right eye is big and red left eye is hallow
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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2/23/2024 6:35:36 PM
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Coming Soon
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