Amorphous. The Augh! can move through a space as narrow as 1 inch wide without squeezing.
Mucus Encrusted. Augh! Cannot take the dash action.
Baby Legs. Augh! Can use all three of his movement options on a turn, but must end his turn on an object.
Darkness Aura. Augh! Radiates a 15 foot radius sphere of magical darkness.
Multiattack. Augh! makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and Augh! attaches to the target. If the target is Medium or smaller and Augh! has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while Augh! is attached in this way. While attached to the target, Augh! can attack no other creature except the target but has advantage on its attack rolls. Augh!’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target. A creature can detach Augh! by making a successful DC 13 Strength check as an action. On its turn, Augh! can detach itself from the target by using 5 feet of movement.
Previous Versions
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Coming Soon
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