Large Construct, Lawful Evil
Armor Class 18
Hit Points 33 (6d8 + 6)
Speed 70 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Vir colligerus, or colloquially named Coil-heads, are a recent discovery and have not been studied extensively due to their extreme unpredictability and dangerous properties. They have been known to combust into flames when being dissected or even deactivated, and they carrydangerously high levels of radioactive particles. Due to this and other reasons, it has been highly speculated they were created as biological weapons of war, although this has not been proven.Coil-heads' visual appearance is that of a bloody mannequin with its head connected by a spring. Their defining behavioral characteristic is to stop when being looked at. However, this does not appear to be a hard-and-fast rule.

Coil-Head will attack any humanoid. whoever it is can't attack any humanoid that is making eye contact with it, in fact, if a creature is looking at it, it can't attack. to check if your players are blinking make every creature who sees Coil-Head roll a perception check with a DC of 13. if at least one of the creatures success then coild-head does not move.

Actions

Coil Replace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (2d20 + 2) bludgeoning damage.

if killed by this attack, the human's head is replaced with a coil. the attack itself is a split-second moment where no one can tell what happened

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2024 7:58:48 PM
1
1
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Coming Soon
Al69240

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