Medium Or Small Humanoid, Any Alignment
Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Damage Resistances Necrotic, Radiant
Senses Darkvision 60 ft., Passive Perception 11
Languages Celestial, Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Mace. Weapon Attack: +2 to hit, reach 5 ft. Hit: 3 (1d6) Bludgeoning damage.

Healing Hands (1/Day). When the aasimar touches a creature, the creature regains 6 (2d4 + 2) hit points.

Spellcasting. The aasimar's spellcasting ability is Charisma (spell save DC 12). It can cast the following spells, requiring no material components:

At Will. light, thaumaturgy

AresJett

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