Multiattack. The constrictor makes two slam attacks and one hypnotic vision (if available). The constrictor can replace one of its slam attacks with constrict.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 14 (3d6 + 4) bludgeoning damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target Medium or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained, and the constrictor can’t constrict another target. At the start of the creature's next turn, it takes 13 (3d8) bludgeoning damage until it breaks free from the grapple.
Hypnotic Vision (recharge 6). The constrictor's eyes flash with a strange pattern, creatures looking at the constrictor in a 30 ft. cone must succeed a DC 14 Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
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