Medium Fey, Unaligned
Armor Class 15
Hit Points 30 (6d8)
Speed 50 ft., Swim 40 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +5, CON +5
Skills Perception +4, Stealth +6
Senses Darkvision 30 ft, Passive Perception 14
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Regeneration. The Axolat regains 5 hit points at the start of its turn unless it takes fire damage, acid damage, or is incapacitated.

Magic Resistance. The Axolat has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Axolat's innate spellcasting ability is charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells:

At will: dancing lights

1/day: Invisibility, misty step
3/day: absorb elements

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d4 + 3) piercing damage.

Tentacle Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (2d6 + 3) bludgeoning damage. When a creature takes this damage it must make a DC 13 Dexterity saving throw or become grappled.  Only one creature can be grappled this way at a time.

Bonus Actions

Chomp.  The Axolat may make a Bite attack as a bonus action on a a creature it has grappled.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2024 4:29:58 AM
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Monster Tags: Misc Creaturefeybeast companion

Habitat: CoastalSwampUnderwater

Nanootho

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