Keen Senses: The Baboon From the Recesses of Mind has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Incoherent Form: Baboon From the Recesses of Mind is invisible to anything more than 20 ft away from it.
Jungle Sovereign: Any baboon within 15 ft of the Baboon From the Recesses of Mind becomes unable to willingly move more than 15 ft from the Baboon From the Recesses of Mind.
Multiattack. Baboon From the Recesses of Mind makes two Claw attacks and one Bite attack.
Bite. Melee Weapon Attack: +12 to hit, reach 4 ft., one target. Hit: 19 (2d4 + 15) piercing damage and target humanoid must succeed on a DC 15 Intelligence check or become a baboon until regaining hit points, if target is not healed within' one hour the transformation becomes impossible to reverse outside of death, where their body will shift back into whatever they were before, or wish.
Claw. Melee Weapon Attack: +9 to hit, reach 9 ft., one target. Hit 15 (3d10) slashing damage and target must succeed on a DC 12 Constitution check, taking 12 (4d6) poison damage on a failed save, and half as much on a successful one.
Stifle Life: When a creature within 10 ft of Baboon From the Recesses of Mind regains hit points, the number regained is reduced to 0.
Legendary Resistance (2/day): When Baboon From the Recesses of Mind fails a saving throw, it can choose to succeed instead.
Lash of the Tongue: Melee Weapon Attack: +8 to hit, reach 6 ft., two targets. Hit: 12 (2d6 + 6) bludgeoning damage and target must succeed a DC 5 Intelligence check or become a baboon until regaining hit points, if target is not healed within' one hour the transformation becomes impossible to reverse outside of death, where their body will shift back into whatever they were before, or wish.
Conjure Troop: Every baboon within 50 ft of the Baboon From the Recesses of Mind moves its speed in the direction of the Baboon From the Recesses of Mind.
If the Baboon From the Recesses of Mind has less than half of its hit points it gains the following as a Action and Legendary Action.
Eat the Weak: Baboon From the Recesses of Mind grapples the nearest baboon if there is one within 10 ft of it, then eats it on initiative count zero next turn to regain 10 (4d4 + 4) hit points.
Description
A Baboon From the Recesses of Mind is a towering hulk of a monkey, bearing a striking resemblance to Drill monkeys and many smaller species of baboons. Unlike these smaller beasts the Baboon From the Recesses of Mind has been brought into existence by fear or ritual. The Baboon From the Recesses of Mind has a second mouth running vertically down its head, multiple extra digits on its hand and feet, and two long thorned tongues inside its mouth.
Lair and Lair Actions
The Baboon From the Recesses of Mind's lair is whatever town or city is unfortunate enough to be near it. Twisted by its horrible curse to become the perfect home for its troop of countless baboons.
Lair Actions
On initiative count 20 (losing initiative ties), the Baboon From the Recesses of Mind takes a lair action to cause one of the following effects; the Baboon From the Recesses of Mind can’t use the same effect two rounds in a row:
Expanding Monkey: Every baboon inside the lair gains +1 in Strength, + 2 in Wisdom, and + 3 in constitution until initiative count 20 next turn.
Unseen Troop (1/day): Every baboon inside the lair gains invisible until they either take or deal damage.
Previous Versions
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2/24/2024 4:59:52 AM
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Coming Soon
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