Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 13 (2d10 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, reach 80ft./320ft, one target. Hit: 4 [rollable](1d10 + 2);

Raise the Alarm! - If he/she is not in a secluded location a guard may use an action to raise the alarm. By shouting or ringing a bell the alarm brings an additional guard every 2 rounds, this effect stacks for every guard who raises the alarm.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

ZackkFairr

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