Armor Class
16
(chain shirt, shield)
Hit Points
13
(2d10 + 3)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
12
(+1)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, reach 80ft./320ft, one target. Hit: 4 [rollable](1d10 + 2);
Raise the Alarm! - If he/she is not in a secluded location a guard may use an action to raise the alarm. By shouting or ringing a bell the alarm brings an additional guard every 2 rounds, this effect stacks for every guard who raises the alarm.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Comments