Medium Undead, Neutral Evil
Armor Class 8 natural
Hit Points 95 (10d8 + 50)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Damage Vulnerabilities Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Slippery Blood. Whenever a creature moves within or starts its turn within 5 ft of a bloated zombie that is below its hit point maximum, the creature must make a DC 15 dexterity saving throw or be knocked prone.

Rupture. When the bloated zombie is critically hit or dies everyone within 5ft that is not undead must make a DC 18 constitution saving throw or take 1d10 necrotic damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The bloated zombie makes two attacks

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2019 9:12:15 PM
10
0
--
Coming Soon
8/4/2019 9:15:15 PM
5
0
--
Coming Soon

Habitat: Urban

SkyArmy125

Comments

Posts Quoted:
Reply
Clear All Quotes