Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slippery Blood. Whenever a creature moves within or starts its turn within 5 ft of a bloated zombie that is below its hit point maximum, the creature must make a DC 15 dexterity saving throw or be knocked prone.
Rupture. When the bloated zombie is critically hit or dies everyone within 5ft that is not undead must make a DC 18 constitution saving throw or take 1d10 necrotic damage on a failed save, or half as much damage on a successful one.
Multiattack. The bloated zombie makes two attacks
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Previous Versions
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8/4/2019 9:12:15 PM
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10
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Coming Soon
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8/4/2019 9:15:15 PM
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5
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0
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Coming Soon
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