Medium Humanoid (High-Elf), Chaotic Neutral
Armor Class 24 Plate, Shield
Hit Points 171 (18d8 + 90)
Speed 30 ft.
STR
20 (+5)
DEX
19 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +10, WIS +6
Skills Intimidation +7, Perception +5
Condition Immunities Frightened
Senses Passive Perception 11
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Elven Spellcasting. Asrabey Varal knows the prestidigitation cantrip, and can cast it at-will.
Fey Ancestry. Asrabey has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Magic Resistance. Asrabey has advantage on saving throws against spells and other magical effects.
Superior Heavy Armor Master. While wearing heavy armor, Asrabey reduces any bludgeoning, piercing, or slashing damage taken from nonmagical weapons by 5.

Actions

Multiattack. Asrabey Varal makes four melee attacks.
Vekeshi Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage plus 10 (3d6) fire damage.

Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 4) piercing damage. 

Inspiring Leadership (Recharges after a Short or Long Rest). As an action, Asrabey Varal rouses his troops to vigilance for one minute. Any nonhostile creature within 30 feet who can see or hear him adds 1d6 to any attack rolls and saving throws for the duration. A creature can only benefit from one Inspiring Leadership bonus at a time. If Asrabey is
incapacitated or otherwise unable to speak, the effect ends.

Lion Shield
This wooden +2 shield can also be loosed to attack on its own. It fights for 4 rounds, using its wielder’s Strength and proficiency bonus to bite its wielder’s enemies (+9 to hit, 2d6 + 5 piercing damage).

On a hit, it may grapple a target (escape DC 15). While grappling a creature, the shield cannot attack any other creatures. While attacking, it cannot make opportunity attacks, and the person who activated it is not considered as having the shield equipped.

The shield is considered wielded or attended by the creature for all maneuvers and effects that target items. While attacking, the shield shares the same space as the activating character and can attack adjacent foes. The shield accompanies the person who activated it everywhere, whether that person moves by physical or magical means. If the wielder who loosed it has an unoccupied hand, they can grasp it while it is attacking on its own as a free action; when so retrieved, the shield can’t dance (attack on its own) again for 4 rounds.

 

Bonus Actions

Vekeshi Blade. Asrabey can transform his Vekeshi Blade into a whip with a range of 15 feet

Cloak of Smoke. An ornate cloak from the lands of the Unseen Court, this cloak fills the air around the wearer with a constant roil of smoke. This cloak’s wearer can take the Dodge action as a bonus action.

Hardwick

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