Huge Undead, Neutral Evil
Armor Class 8 natural
Hit Points 310 (20d12 + 180)
Speed 30 ft.
STR
25 (+7)
DEX
6 (-2)
CON
28 (+9)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +4
Damage Vulnerabilities Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Slippery Blood. Whenever a creature moves within or starts its turn within 5 ft of a bloated colossus that is below its hit point maximum, the creature must make a DC 15 dexterity saving throw or be knocked prone.

Rupture. When the bloated zombie is critically hit or dies everyone within 5ft that is not undead must make a DC 18 constitution saving throw or take 5d10 necrotic damage on a failed save, or half as much damage on a successful one. 

Actions

Multiattack. The bloated zombie makes two attacks

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2019 9:19:19 PM
8
0
--
Coming Soon

Habitat: Urban

SkyArmy125

Comments

Posts Quoted:
Reply
Clear All Quotes