Horrid Visage. When a creature looks at the coven horror they must make a DC 15 Charisma saving throw or be frighted of it. The creature can repeat the save at the end of each of its turns, ending the effect on itself if successful.
Wails of the Unborn. Humanoids within 60 feet of the horror that can hear have disadvantage on constitution saving throws made to maintain concentration.
Magic Resistance. The horror had advantage on saving throws against spells and other magical effects.
Multiattack. The horror can us its Gaze, than make two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8+ 5) slashing damage.
Gaze. The horror makes one Gaze at random, choosing one target it can see within 60 feet of it.
1. Gaze of Agony: The target creature must make a DC 15 charisma saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.
2. Gaze of Lethargy: The target creature mus make a DC 15 charisma saving throw. On a failed save, the creature is slowed for 1 minuet. The creature can repeat the save at the end of each of its turns, ending the effect on itself if successful.
3. Gaze of Despair: The target creature mus make a DC 15 charisma saving throw. On a failed save, the creature is overwhelmed with despair for 1 minuet, and has disadvantage on all attack rolls, ability checks, and saving throws.The creature can repeat the save at the end of each of its turns, ending the effect on itself if successful.
Previous Versions
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8/4/2019 9:29:58 PM
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Coming Soon
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