Keen Hearing and Smell. The Cryptbound Howler has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Unnatural Resilience. If damage reduces the Cryptbound Howler to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Cryptbound Howler drops to 1 hit point instead.
Magical Predator. The Cryptbound Howler's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Bite. [attack] Melee Weapon Attack: +6 to hit, reach 5 ft. 1 target, Hit: 12 (2d6 + 4) [piercing] damage. [/attack] If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Howl of Dread (Recharge 5-6). The Cryptbound Howler emits a terrifying howl. Each creature of the Cryptbound Howler's choice within 30 feet of it and awake of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute, A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Cryptbound Howler's Howl of Dread for the next 24 hours.
Raising Gaze (1/day). The Cryptbound Howler can use its bonus action to cast the Animate Dead spell without expending a spell slot or needing material components. However, the range extends to a creature it can see and the animated servant is always a Shadow instead of a Zombie or a Skeleton.
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