Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (chain mail)
Hit Points 28 (8d6 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +5
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Spellcasting. The goblin acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): Sacred flame, Thaumaturgy, Word of radiance

3/dayBless, Guiding bolt, Healing word

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

A follower of the goblin god Maglubiyet, this goblin has some innate divine powers bestowed upon it.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Codizzzzzle

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