Armor Class
16
(chain mail)
Hit Points
28
(8d6 + 4)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
16
(+3)
CHA
8
(-1)
Saving Throws
WIS +5
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spellcasting. The goblin acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): Sacred flame, Thaumaturgy, Word of radiance
3/day: Bless, Guiding bolt, Healing word
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
A follower of the goblin god Maglubiyet, this goblin has some innate divine powers bestowed upon it.
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