Medium Humanoid (Bullywug), Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 44 (8d8 + 8)
Speed 20 ft., Swim 40 ft.
STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws CON +4, WIS +4
Skills Perception +5, Stealth +3
Senses Passive Perception 15
Languages Bullywug
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting. This bullywug is a shaman, a 4th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): guidance, poison spray, resistance

1st level (4 slots): entangle, faerie fire, fog cloud, healing word, thunderwave

2nd level (3 slots): hold person, spike growth

Hex (2/day). The bullywug can use a bonus action on its turn to target one creature within 30 feet of it. The target must succeed on a DC 12 Constitution saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bullywug’s next turn.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6(1d8)+2) bludgeoning damage

Krautar

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