Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Armored Head. A creature attacking the lizard for the first time on a turn while the lizard faces it does so at disadvantage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) piercing damage. If the target is Small or smaller, it is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the lizard can bite only the grappled creature and has advantage on attack rolls to do so, and it cannot make tongue attacks.
Tongue. Melee Weapon Attack: +3 to hit, reach 15 ft., one Small or smaller creature. Hit: the target is grappled, and must succeed on a DC 11 Strength saving throw or be pulled up to 10 feet toward the ruin lizard.
Description
Theses lizards are unusually large reptiles that were artificially created long ago, but have since spread in a variety of environments, evolving into many breeds suited to their environments. They all share a body covered in pitch black scales, a heavily armored and colored head, the back of their head houses a cluster of frills made of longer scales, and their back and tail are covered in quills, all of which they can raise in an impressive display of intimidation. They also have a voracious appetite, a nasty bite, and a tendency to latch on and run away with their sometime still living prey in their mouth.
Blue lizards are the smallest subspecie, they specialized in climbing and develloped a longue sticky tongue that they use to grab any small enough prey to eat.
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