Armored Head. A creature attacking the lizard for the first time on a turn while the lizard faces it does so at disadvantage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizard can bite only the grappled creature and has advantage on attack rolls to do so.
Description
Theses lizards are unusually large reptiles that were artificially created long ago, but have since spread in a variety of environments, evolving into many breeds suited to their environments. They all share a body covered in pitch black scales, a heavily armored and colored head, the back of their head houses a cluster of frills made of longer scales, and their back and tail are covered in quills, all of which they can raise in an impressive display of intimidation. They also have a voracious appetite, a nasty bite, and a tendency to latch on and run away with their sometime still living prey in their mouth.
Black lizards are a purely subterranean subspecie, going completly blind but being able to detect changes in heat and movement when close.
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