Medium Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., Burrow 15 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Armored Head. A creature attacking the lizard for the first time on a turn while the lizard faces it does so at disadvantage.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the lizard can bite only the grappled creature and has advantage on attack rolls to do so.

Description

Theses lizards are unusually large reptiles that were artificially created long ago, but have since spread in a variety of environments, evolving into many breeds suited to their environments. They all share a body covered in pitch black scales, a heavily armored and colored head, the back of their head houses a cluster of frills made of longer scales, and their back and tail are covered in quills, all of which they can raise in an impressive display of intimidation. They also have a voracious appetite, a nasty bite, and a tendency to latch on and run away with their sometime still living prey in their mouth.

Black lizards are a purely subterranean subspecie, going completly blind but being able to detect changes in heat and movement when close.

Monster Tags: Misc Creature

Habitat: MountainUnderdarkUrban

_Lucanoptek_

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