Medium Aberration, Lawful Evil
Armor Class 12 Natural
Hit Points 15 (3d4 + 5)
Speed 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws INT +6, WIS +5
Skills Perception +21
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Condition Immunities Blinded, Charmed, Prone
Senses Blindsight, Passive Perception 18
Languages Understands common, deep speech, undercommon, but can't speak. Telepathy 60ft
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Detect Sentience. The brain sentry can sense the presence and location of any creature within 300ft of it that has an Intelligence of 8 or higher, regardless of interposing barriers, unless the creature is protected by the Mind Blank spell.

Alarm. The Brain Sentry sends out a psychic pulse alerting allies, within 1000ft.

Actions

Multiattack. The brain sentry makes two tentacle attacks, and uses psychic burst.

Tentacles. Melee weapon attack: +6 to hit, reach 10ft., one target.  Hit: 8 (1d4+6) Slashing, 9 (1d6+6) Lightning damage. Target must make a DC 14 Intelligence saving throw on failure the target becomes stunned until the end of its next turn.

Psychic Burst. The Brain Sentry releases a burst of psychic energy in a 15ft. sphere centered on itself. Each creature hit must makes a DC 14 Intelligence saving throw or take 7 (2d4+2) psychic damage and become stunned for 1 min. The stunned creature can repeat its saving throw at the end of each turn.

Entangle. The Brain Sentry targets one stunned creature and begins to wrap around it, the Target must make an Intelligence saving throw DC 12, on a failure the creature becomes restrained as its nervous system is overridden by the Brain Sentry. The Brain Sentry gains 3/4 cover, and all stats and abilities become the same as the creature that's entangled. The restrained creature takes (3d6+2) lightning damage and can repeat its saving throw at the end of each turn. If the Brain Sentry is forcibly removed DC15 Strength The entangled creature takes (8d6) lightning damage and has disadvantage on all attack rolls, and ability checks, for 1 min.

Description

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Monster Tags: aberration

Habitat: Underdark

Seriphscreamhand

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