Armored Head. A creature attacking the lizard for the first time on a turn while the lizard faces it does so at disadvantage.
Standing Leap. The lizard's long jump is up to 10 feet and his high jump is up to 10 feet, with or without a running start.
Brute. A melee weapon deals one extra die of its damage when the lizard hits with it (included in the attack).
Mutltiattack. The lizard makes four spit attacks, one of which it can replace by a bite attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 4) piercing damage. If the target is Large or smaller, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lizard can bite only the grappled creature and has advantage on attack rolls to do so.
Charge (Recharge 5–6). The lizard winds up before leaping at a creature it can see within 10 feet. It then makes a bite attack with advantage against that creature.
Spit. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one Medium or smaller target. Hit: the target must succeed on a DC 16 Strenght saving throw or be pushed 5 feet. If the saving throw is failed by 5 or more, it also becomes prone.
Charge (Recharge 5–6). The lizard winds up before leaping at a creature it can see within 20 feet. It then makes a bite attack with advantage against that creature.
Description
Theses lizards are unusually large reptiles that were artificially created long ago, but have since spread in a variety of environments, evolving into many breeds suited to their environments. They all share a body covered in pitch black scales, a heavily armored and colored head, the back of their head houses a cluster of frills made of longer scales, and their back and tail are covered in quills, all of which they can raise in an impressive display of intimidation. They also have a voracious appetite, a nasty bite, and a tendency to latch on and run away with their sometime still living prey in their mouth.
Caramel lizards large and have six legs, being the missing link bewteen green, cyan, and red lizards, they share with them the abilities to jump, charge, and spit with their relative. While very energetic like reds and cyans, they are still sluggish, albleit less then their green cousins.
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