Immutable Form. The scarecrow is immune to any spell or effect that would alter its form.
Sense Fear. The scarecrow has innate knowledge of the deepest fears of any creature within 30 ft.
Multiattack. The scarecrow makes two attacks: one with its scythe and one with its hook.
Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Hook. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Whirl (Recharge 5–6). The scarecrow can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) slashing damage on a failed save, or half as much damage on a successful one.
Spellcasting. The scarecrow casts one of the following spells using Charisma as the spellcasting ability (save DC 14) and requiring no material components:
At will: message
3/day: dissonant whispers
1/day: fear
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