Large Construct, Chaotic Evil
Armor Class 15
Hit Points 125 (14d10 + 48)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
16 (+3)
Damage Vulnerabilities Acid, Fire
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The scarecrow is immune to any spell or effect that would alter its form.

Sense Fear. The scarecrow has innate knowledge of the deepest fears of any creature within 30 ft.

 

Actions

Multiattack. The scarecrow makes two attacks: one with its scythe and one with its hook.

Scythe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Hook. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Whirl (Recharge 5–6). The scarecrow can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) slashing damage on a failed save, or half as much damage on a successful one.

Spellcasting. The scarecrow casts one of the following spells using Charisma as the spellcasting ability (save DC 14) and requiring no material components:

At will: message 

3/day: dissonant whispers 

1/day: fear 

The_Idealist

Comments

Posts Quoted:
Reply
Clear All Quotes