Multiattack: The Bile Titan makes three attacks: two with its claw and one with its bile launcher.
Claw: Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 20 (3d8 + 7) [Slashing] damage.
Bile Launcher: RangedWeapon Attack: +8 to hit, range 60/240 ft., 1 target. Hit: 15 (2d10 + 4) [acid] damage, and the target must make a DC 18 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turn s, ending the effect on itself on a success.
Acid Pool (Recharge 5-6): The Bile Titan vomits out a pool of corrosive bile in a 20-foot radius centered on a point within 60 feet of it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one. The affected area becomes difficult terrain for 1 minute.
The Bile Titan can take 3 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bile Titan regains spent legendary actions at the start of its turn.
Swat: The Bile Titan makes a claw attack.
Acid Spit (Costs 2 Actions): The Bile Titan spits acidic bile at a target within 60 feet. The target must make a DC 18 Dexterity saving throw, taking 20 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Bellow (Costs 3 Actions): The Bile Titan emits a deafening bellow. Each creature within 30 feet of the titan must succeed on a DC 18 Constitution saving throw or be stunned until the end of their next turn.
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