Huge Fiend, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 250 (20d12 + 100)
Speed 40 ft., Burrow 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +12, CON +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal Abyssal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Multiattack: The Bile Titan makes three attacks: two with its claw and one with its bile launcher.

Claw: Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 20 (3d8 + 7) [Slashing] damage. 

Bile Launcher: RangedWeapon Attack: +8 to hit, range 60/240 ft., 1 target. Hit: 15 (2d10 + 4) [acid] damage, and the target must make a DC 18 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turn s, ending the effect on itself on a success.

Acid Pool (Recharge 5-6): The Bile Titan vomits out a pool of corrosive bile in a 20-foot radius centered on a point within 60 feet of it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one. The affected area becomes difficult terrain for 1 minute.

 

Legendary Actions

The Bile Titan can take 3 Legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bile Titan regains spent legendary actions at the start of its turn. 

Swat: The Bile Titan makes a claw attack.

Acid Spit (Costs 2 Actions): The Bile Titan spits acidic bile at a target within 60 feet. The target must make a DC 18 Dexterity saving throw, taking 20 (4d8) acid damage on a failed save, or half as much damage on a successful one.

Bellow (Costs 3 Actions): The Bile Titan emits a deafening bellow. Each creature within 30 feet of the titan must succeed on a DC 18 Constitution saving throw or be stunned until the end of their next turn.

Monster Tags: fiendaberration

AjaxLightbjorn

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