Spellcasting. The Aurorium is a 10-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +10to hit with spell attacks). The Aurorium has following Sorcerer spells prepared:
Cantrips (at will): Poison Spray, Chill Touch, Mage Hand
1st level ( 3 slots): Mage Armor, Unseen Servant
2nd level (2 slots): Sleep
3rd level (1 slot): Charm Person
Javelin of Lightning. RangedWeapon Attack: +5 to hit, reach 40 ft., 1 target. Hit: 10 (1d12 + 4) piercing damage.
Countercast. When attacked, the Aurorium can cast either sleep or charm person without expending a spell slot (The DM decides which spell). The attacker must succeed on a DC 15 wisdom save or be put under the chosen spells effect
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Description
Auroriums are high ranked Divinums that have been fully dunked, what they call "immersed" in ancient fey reservoir magic. This strengthens their abilities in spellcasting and in strength.
Auroriums guard Fey Reservoirs and any intruders are immediately charmed or put to sleep, then dunked in the magic, where they are either proven cleansed and become a Aurorium. Or are rejected, and dissolve into the magic.
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