Medium Humanoid (Any), Any Alignment
Armor Class 16 (studded leather)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The Crossbowmen make two Shortsword or Heavy Crossbow attacks.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Bonus Actions

Locked Mark (1/perday). The Crossbowman chooses one creature, as a bonus action, within range, 100 ft. that target becomes marked. while that target is marked the crossbowman has an advantage on attack rolls while an ally is within 5ft of the marked target. 

Description

Crossbowmen defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. these individuals also work well in groups, knowing who to strike, and keeping an open eye on the battlefield to mark dangerous foes and enemy forces that need to be dealt with.

Monster Tags: NPChumanoidHuman

Habitat: ForestUrban

LionSoul378

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