Keen Smell. The Bumblebear has advantage on Wisdom (Perception) checks that rely on smell.
Blurry flight: While in the air Ranged attacks made against the Bumblebear are done at Disadvantage
Blind in the air: The Bumblebear looses Tremorsense while flying
Multiattack: The Bumblebear can make 2 attacks on its turn
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save and makes becoming poisoned and making a DC 15 Constituion saving throw at the end of each of their turns taking 1d6 poison damage, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour if not already poisoned. Even after regaining hit points. The creature is paralyzed while poisoned in this way.
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