Large Monstrosity (Cursed), Neutral
Armor Class 15 Natural
Hit Points 50 (7d10 + 15)
Speed 30 ft., Fly 45 ft.
STR
20 (+5)
DEX
22 (+6)
CON
16 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +8, DEX +9, CON +6
Skills Athletics +8, Perception +3
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 100ft, Darkvision 100ft, Tremorsense 200ft while on the ground, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The Bumblebear has advantage on Wisdom (Perception) checks that rely on smell.

Blurry flight: While in the air Ranged attacks made against the Bumblebear are done at Disadvantage

Blind in the air: The Bumblebear looses Tremorsense while flying

 

Actions

Multiattack: The Bumblebear can make 2 attacks on its turn

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save and makes becoming poisoned and making a DC 15 Constituion saving throw at the end of each of their turns taking 1d6 poison damage, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour if not already poisoned. Even after regaining hit points. The creature is paralyzed while poisoned in this way.

Randallj

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