Armor Class
14
Studded Leather
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
11
(+0)
INT
12
(+1)
WIS
11
(+0)
CHA
13
(+1)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Multiattack: The Criminal makes two dagger attacks
Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one' target. Hit: 2 (1d4+2) peircing damage.
Light Crossbow: Ranged Weapon Attack: +4 to hit, range 30 ft./120ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Description
Criminals work outside the law in the centre of the city. They usually get into the criminal business for their own personal game though some are there for a better reason. They sometimes work in small groups for smaller crimes but most work in the pyramid scheme of a criminal syndicate. The people at the top of a syndicate usually earn the most and work for more sinister reasons.
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