Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 14 Studded Leather
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
13 (+1)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Multiattack: The Criminal makes two dagger attacks

Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one' target. Hit: 2 (1d4+2) peircing damage.

Light Crossbow: Ranged Weapon Attack: +4 to hit, range 30 ft./120ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Description

Criminals work outside the law in the centre of the city. They usually get into the criminal business for their own personal game though some are there for a better reason. They sometimes work in small groups for smaller crimes but most work in the pyramid scheme of a criminal syndicate. The people at the top of a syndicate usually earn the most and work for more sinister reasons.

Monster Tags: NPC

Habitat: Urban

MondoHop

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