Tiny Swarm of Tiny beasts, Chaotic Neutral
Armor Class 12 Natural armor
Hit Points 13 (6d4 + 1)
Speed 10 ft., Fly 50 ft.
STR
4 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4
Damage Vulnerabilities Lightning, Radiant
Damage Immunities Poison
Condition Immunities Blinded, Paralyzed
Senses Blindsight 60ft., Passive Perception 11
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Bloodfeast (Recharge 3-4). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Healing for the same amount of hit points.
This move is treated as a normal Bite attack if the targeted creature doesnt contain blood in them.

Description

Bats subsist on a diet of blood drained from other bloodborn creatures, most commonly other beastkin.  This tendency is a known cause of disease transmission, giving rise to tales that the bite of a bat can cause a sickness that leads men to froth at the mouth and lust after the blood of his kin. Defeating bats that threaten life and livestock can prove a challenge, however, as the bat bewilders its prey with ceaseless flittering, which makes attacking the beast an exercise in frustration.

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2024 4:10:14 PM
19
4
--
Coming Soon

Habitat: ForestMountainUnderdark

KravenSun

Comments

Posts Quoted:
Reply
Clear All Quotes