Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Bloodfeast (Recharge 3-4). Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Healing for the same amount of hit points.
This move is treated as a normal Bite attack if the targeted creature doesnt contain blood in them.
Description
Bats subsist on a diet of blood drained from other bloodborn creatures, most commonly other beastkin. This tendency is a known cause of disease transmission, giving rise to tales that the bite of a bat can cause a sickness that leads men to froth at the mouth and lust after the blood of his kin. Defeating bats that threaten life and livestock can prove a challenge, however, as the bat bewilders its prey with ceaseless flittering, which makes attacking the beast an exercise in frustration.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/25/2024 4:10:14 PM
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19
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4
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Coming Soon
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