Amorphous. The jellyfish can move through a space as narrow as 1 inch wide without squeezing.
Poisonous Body. Whenever the jellyfish is hit by a melee attack, the attacker must make a DC 12 Dexterity saving throw or take 2 (1d4 - 1) poison damage.
Bioluminescence. The Jellyfish gives off dim light in a radius of 15 ft.
Tendrils. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) poison damage. A Medium or smaller target must make a DC 12 Constitution saving throw, on a failed save, the target is paralyzed until the start of its next turn.
Description
A lack of natural predators has lead to an explosion in the population of land-dwelling jellyfish. While not inherently violent, if provoked, the wavekin will use their tentacles to fire tiny, toxic, arrow-like projectiles, dangerous enough to paralyze or even kill
Previous Versions
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2/25/2024 4:26:22 PM
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Coming Soon
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