Small Beast
Armor Class 11 Natural armor
Hit Points 10 (3d6 + 1)
Speed 10 ft.
STR
4 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
2 (-4)
CHA
4 (-3)
Damage Resistances Poison
Condition Immunities Paralyzed, Poisoned
Senses Blindsight 30ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amorphous. The jellyfish can move through a space as narrow as 1 inch wide without squeezing.

Poisonous Body. Whenever the jellyfish is hit by a melee attack, the attacker must make a DC 12 Dexterity saving throw or take 2 (1d4 - 1) poison damage.

Bioluminescence. The Jellyfish gives off dim light in a radius of 15 ft.

Actions

Tendrils. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) poison damage. A Medium or smaller target must make a DC 12 Constitution saving throw, on a failed save, the target is paralyzed until the start of its next turn.

Description

A lack of natural predators has lead to an explosion in the population of land-dwelling jellyfish. While not inherently violent, if provoked, the wavekin will use their tentacles to fire tiny, toxic, arrow-like projectiles, dangerous enough to paralyze or even kill

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2024 4:26:22 PM
8
3
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Coming Soon

Habitat: UnderdarkUnderwater

KravenSun

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