Large Undead, Neutral Evil
Armor Class 12
Hit Points 162 (18d10 + 72)
Speed 60 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak them
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 
Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Description

The ogre wears tattered tunic depicting a bony hand pointing skyward. A DC 16 Intelligence (History) check reveals the symbol denotes the Accusers of Sheth, an infamous coven of necromancers and witches.

The Ogre's eyes glow a strange pink hue. A DC 16 Intelligence (Arcana) check reveals that someone is seeing though the Ogre's eyes remotely. 

Habitat: Swamp

Hermes