Armor Class
12
Hit Points
162
(18d10 + 72)
Speed
60 ft.
STR
19
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
4
(-3)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can't speak them
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.
Description
The ogre wears tattered tunic depicting a bony hand pointing skyward. A DC 16 Intelligence (History) check reveals the symbol denotes the Accusers of Sheth, an infamous coven of necromancers and witches.
The Ogre's eyes glow a strange pink hue. A DC 16 Intelligence (Arcana) check reveals that someone is seeing though the Ogre's eyes remotely.