Shapechanger. The werecrocodile can use its action to polymorph into a crocodile humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Hold breath. Can hold breath for 30 minutes
Mimicry. Advantage on Stealth if wholly or partially in water
Multiattack The werecrocodile makes two attacks, one of which can be bite, and one of which can be roll over.
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) shlashing damage. If the target is medium sized or smaller it is grappled.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 3) slashing damage. If the target is a medium sized it must succeed on a DC 15 Dexterity saving throw or knocked prone.
Roll over. Creature grappled by the werecrocodile must succeed on DC 15 Constitution saving throw or take 6D10 bludgeoning damage and be stunned until end of its next turn, or half as much on successful save.
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