Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 18 Natural armor
Hit Points 85 (12d8)
Speed 30 ft., Swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Skills Athletics +7, Perception +4, Stealth +5
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Passive Perception 14
Languages Common (can't speak in boar form)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werecrocodile can use its action to polymorph into a crocodile humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Hold breath. Can hold breath for 30 minutes

Mimicry. Advantage on Stealth if wholly or partially in water

 

Actions

Multiattack The werecrocodile makes two attacks, one of which can be bite, and one of which can be roll over.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) shlashing damage. If the target is medium sized or smaller it is grappled.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 3) slashing damage. If the target is a medium sized it must succeed on a DC 15 Dexterity saving throw or knocked prone.

Roll over. Creature grappled by the werecrocodile must succeed on DC 15 Constitution saving throw or take 6D10 bludgeoning damage and be stunned until end of its next turn, or half as much on successful save.

Monster Tags: Shapechanger

Habitat: DesertSwamp

SnorriGustavson

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