Medium Undead, Neutral Evil
Armor Class 11 (leather armor)
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common (limited vocabulary)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bowie Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Revolver. Ranged Weapon Attack: +2 to hit, range 80 ft./320 ft., one target. Hit: 10 (2d8) piercing damage.

Description

When a gunslinger falls in battle, the Chevmill corporation procures the corpse and raises it as a cheap bodyguard or battle fodder.  These zombie gunslingers are generally more limber and more intelligent than normal zombies, giving them the ability to aim and reload their guns.  They often can speak a few words (typically 'Drrrawwww') to intimidate their opponents.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

RemusShepherd

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