Huge Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 85 (10d10 + 30)
Speed 30 ft., Swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +4, Stealth +6
Senses Darkvision 60ft, Passive Perception 13
Languages Aquan Aquan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The aqua reaper can breathe air and water.

Water Jet. The aqua reaper can use a bonus action to propel itself up to 40 feet in a straight line through water without provoking opportunity attacks.

Actions

Multiattack. The aqua reaper makes two claw attacks and one bite attack.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 4 (2d6 + 4) piercing damage. If the attack hits the creature the Aqua Reaper attacked must make a Strength Check (DC 15) or be grappled by the Aqua Reaper.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (2d8 + 4) slashing damage.

Description

Aqua reapers are huge crabs with long legs that sleep in the deep water. Aqua reapers are not carnivores and prefer to eat wood, unless starved in which they will eat meat. While this means if you're on shore and you see one your fine. If you're in a wooden boat in the water? Hey, that's a free snack.

Habitat: CoastalUnderwater

ShadowLander

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