Armor Class
15
(natural armor)
Hit Points
52
(4d10 + 12)
Speed
30 ft., Swim 30 ft.
STR
17
(+3)
DEX
15
(+2)
CON
17
(+3)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The crab has two claws, each of which can grapple only one target.
Description
An immense crab that is among both the largest and strongest of its species. Fiercely territorial, and not to be taken lightly, these crabs are often made so large through magical means. Be sure to bring plenty of butter, should you succeed against these beasts!
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