Medium Humanoid (Any Race), Neutral Evil
Armor Class 16 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Athletics +5, Intimidation +4
Damage Resistances Cold
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flourish. The Agent of Auril adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

 Crampons. The spikes hammered into the soles of the Agent's boots allow them to treat icy difficult terrain as regular terrain.

Actions

Multiattack. The Agent of Auril makes two attacks: one with its hand crossbow and one with its longsword.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: (1d6 + 2) piercing damage and 1d8 cold damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 5) slashing damage and 1d8 cold damage, or (1d10 + 5) slashing damage and 1d8 cold damag if used with two hands.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2019 3:51:26 PM
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Coming Soon
MentalSideFX

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