Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: disguise self, mage armor (self only), silent image, speak with animals
1/day: conjure fey
Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): Chill Touch, Frostbite,
1st–5th level (3 5th-level slots): Armor of Agathys, Invisibility, Counterspell, Vampiric Touch, Dimension Door, Hold Monster, Negative Energy Flood.
Crampons. The spikes hammered into the soles of the Warlock's boots allow them to treat icy difficult terrain as regular terrain.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Previous Versions
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8/5/2019 4:09:10 PM
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1.2
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Coming Soon
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