Medium Humanoid (Any Race), Neutral Evil
Armor Class 11 (14 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Skills Arcana +2, Deception +6, Nature +2, Persuasion +6
Damage Resistances Cold
Condition Immunities Charmed
Senses Passive Perception 11
Languages any two languages (usually Sylvan)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: disguise self, mage armor (self only), silent image, speak with animals

1/day: conjure fey

Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): Chill Touch, Frostbite,

1st–5th level (3 5th-level slots): Armor of Agathys, Invisibility, Counterspell, Vampiric Touch, Dimension Door, Hold Monster, Negative Energy Flood.

 Crampons. The spikes hammered into the soles of the Warlock's boots allow them to treat icy difficult terrain as regular terrain.

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Misty Escape (Recharges after a Short or Long Rest). In response to taking damage, the warlock turns invisible and teleports up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2019 4:09:10 PM
6
5
1.2
Coming Soon

Monster Tags: NPC

Habitat: ArcticForestMountainSwampUrban

MentalSideFX

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