Large Construct (Devil), Neutral
Armor Class 20 Natural Armor
Hit Points 156 (18d12 + 28)
Speed 55 ft., Burrow 25 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +8, DEX +7, CON +6
Damage Vulnerabilities Acid, Radiant
Damage Resistances Bludgeoning, Fire, Piercing
Damage Immunities Necrotic, Poison, Slashing
Senses Darkvision 60ft, Tremorsense 120ft, Passive Perception 16
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. Convergence Sentinel has advantage on saving throws against spells and other magical effects.

Actions

Sturdy Body. If a spell hits Convergence Sentinel the attacker must make a DC 17 Dexterity saving throw. On a fail the spell is copied and cast onto the attacker

Demonic Transfer. Convergence Sentinel breaks loose from its shell and the Horned Devil residing inside is let free.

Bladed Arm. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 6) Slashing damage.

Piston Ram. Convergence Sentinel targets one creature it can see within 30 feet of it. The target must succeed on a DC 17 Constitution saving throw or be knocked Prone and take 17 (3d6 + 8) Bludgeoning damage

Description

A Sentinel for the Legion of Sartym The constructs were designed to be fast and take a hit. The Sartym Legions goal in creating this new technology was for less than stealthy operations. The can be seen in the royal palaces, but are usually hard to manage as they have a demon leashed within them.

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2024 10:08:34 PM
1
0
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Coming Soon

Monster Tags: construct

Habitat: Urban

HatterJBK

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