Magic Resistance. Convergence Sentinel has advantage on saving throws against spells and other magical effects.
Sturdy Body. If a spell hits Convergence Sentinel the attacker must make a DC 17 Dexterity saving throw. On a fail the spell is copied and cast onto the attacker
Demonic Transfer. Convergence Sentinel breaks loose from its shell and the Horned Devil residing inside is let free.
Bladed Arm. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 6) Slashing damage.
Piston Ram. Convergence Sentinel targets one creature it can see within 30 feet of it. The target must succeed on a DC 17 Constitution saving throw or be knocked Prone and take 17 (3d6 + 8) Bludgeoning damage
Description
A Sentinel for the Legion of Sartym The constructs were designed to be fast and take a hit. The Sartym Legions goal in creating this new technology was for less than stealthy operations. The can be seen in the royal palaces, but are usually hard to manage as they have a demon leashed within them.
Previous Versions
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