Gargantuan Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 350 (20d20 + 140)
Speed
STR
28 (+9)
DEX
16 (+3)
CON
24 (+7)
INT
10 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +16, CON +14, WIS +9
Skills Perception +9, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 120 ft, Darkvision 240 ft, Passive Perception 19
Languages Abyssal, Common but cannot speak
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day): If the Abyssal Centipede Dragon fails a saving throw, it can choose to succeed instead.

Magic Resistance: The Abyssal Centipede Dragon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The Abyssal Centipede Dragon can use its Frightful Presence and make three attacks: one with its Bite and two with its Claw.

Bite: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 9) piercing damage plus 14 (4d6) acid damage. The target must make a DC 21 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d8 + 9) slashing damage.

Frightful Presence: Each creature of the Abyssal Centipede Dragon's choice that is within 120 feet of it and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Abyssal Centipede Dragon's Frightful Presence for the next 24 hours.

Dark Energy Surge (Recharge 5-6): The Abyssal Centipede Dragon releases a surge of dark energy in a 60-foot radius centered on itself. Each creature within the area must make a DC 21 Constitution saving throw, taking 77 (14d10) necrotic damage on a failed save, or half as much damage on a successful one.

.

Legendary Actions

The Abyssal Centipede Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Abyssal Centipede Dragon regains spent legendary actions at the start of its turn.

Claw Attack: The Abyssal Centipede Dragon makes one claw attack.

Shadow Cloak (Costs 2 Actions): The Abyssal Centipede Dragon magically turns invisible until the start of its next turn or until it attacks or uses its Dark Energy Surge.

Venomous Bite (Costs 3 Actions): The Abyssal Centipede Dragon makes one bite attack against a creature it can see within range.

Description

Description: The Abyssal Centipede Dragon is a monstrous hybrid creature that combines the features of a colossal centipede with the power and majesty of a dragon. It prowls the twisted passages and shadowed crevices of the Demonweb Pits, its presence casting a pall of dread over all who dwell within Lolth's domain.

Appearance: The Abyssal Centipede Dragon is a colossal beast, its elongated body stretching for dozens of feet and covered in glossy black chitin that glimmers with an oily sheen. Numerous segments make up its armored exoskeleton, each bristling with serrated spines and tipped with razor-sharp claws that click ominously against the stone floor as it moves. Atop its sinuous form rises a massive head, crowned with jagged horns that curve backward like the spires of a demonic citadel. Its eyes burn with an otherworldly crimson light, radiating an aura of malevolence that pierces the darkness with their baleful glare.

Behavior: The Abyssal Centipede Dragon is a relentless predator, driven by an insatiable hunger and a primal instinct to hunt and consume. It prowls the labyrinthine tunnels and caverns of the Demonweb Pits, seeking out prey with ruthless efficiency and dispatching any who dare to challenge its dominion over Lolth's domain.

Lore: The origins of the Abyssal Centipede Dragon are shrouded in mystery, with some scholars speculating that it is a creation of Lolth herself, forged from the darkest depths of the Abyss to serve as her ultimate enforcer and guardian. Others believe it to be a remnant of a bygone age, a relic of a time when dragons and demons walked the world together in unholy alliance.

Encounters: Adventurers who dare to venture into the depths of the Demonweb Pits may encounter the Abyssal Centipede Dragon lurking in the shadows, its eyes burning with hunger and its claws poised to strike. Those who face the creature must be prepared for a battle of epic proportions, as it possesses the raw power and ferocity of a dragon, tempered with the relentless hunger and primal instinct of the Abyss.

Lair and Lair Actions

The lair of the Abyssal Centipede Dragon is a labyrinthine network of twisting tunnels and cavernous chambers hidden deep within the heart of the Demonweb Pits. The air is thick with the scent of decay and the echoes of distant screams, and the walls are slick with slime and dripping with venomous ichor. Shadowy tendrils writhe and coil around the walls and ceilings, casting eerie shadows that dance in the flickering torchlight.

Lair Actions:

On initiative count 20 (losing initiative ties), the Abyssal Centipede Dragon takes a lair action to cause one of the following effects:

1. Shadow Veil: The lair is shrouded in magical darkness, creating an area of dim light that extends out to 60 feet from the dragon. The darkness lasts until initiative count 20 on the next round.

2. Acidic Pools: Acidic pools form on the ground in a 20-foot radius centered on a point the dragon can see within 120 feet of it. Each creature within the area must succeed on a DC 18 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one. The pools last until initiative count 20 on the next round.

3. Shadowy Ambush: Shadows coalesce into spectral forms that attack creatures within 30 feet of the dragon. Each creature in the area must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) necrotic damage. The shadows then vanish.

Habitat: Underdark

MysticSovereign

Comments

Posts Quoted:
Reply
Clear All Quotes