Large Celestial, Neutral
Armor Class 12 Natural
Hit Points 59 (7d10 + 21)
Speed 20 ft., Fly 80 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws WIS +3, CHA +1
Skills Perception +3
Damage Resistances Poison
Damage Immunities Fire
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Common and Infernal but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Radiant Death. When the phoenix dies, it explodes. Each creature within 60-feet of it must make a DC 15 Dexterity saving throw, taking 2d6 radiant damage on a failed save, or half as much damage on a successful one.

llumination. The phoenix sheds bright light in a 30-foot radius and dim light for an additional 15 feet.

Actions

Multiattack. The phoenix makes two attacks: one with its beak and one with its celestial talons.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 + 4 piercing damage.

Celestial Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 radiant damage.

Description

This is intended to be a stead for the "Find Greater Stead" Paladin spell. Uses Griffon base stats with some celestial flair.

Monster Tags: Elemental

NewoMan

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