Armor Class
13
Natural Armor
Hit Points
12
(2d6 + 3)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
16
(+3)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Saving Throws
DEX +5
Damage Vulnerabilities
Acid, Fire
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 30 ft, Passive Perception 7
Languages
Understands the language of its creator but cannot speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the knife remains motionless and isn't flying, it is indistinguishable from a normal knife.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Surprise Attack. If the creature surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 3 bludgeoning damage from the attack.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6) Slashing damage.
Description
In the presence of a broom, must make a DC12 Constitution saving throw or be Frightened until next turn. on a loss must use its action to move away from the broom
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