Brave. The Champion of the Arena has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the Champion of the arena hits with it (included in the attack).
Multiattack. The gladiator makes three melee attacks
Champion’s hammer. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 24(4d8 + 8)
Parry. The Champion of the Arena adds 3 to its AC against one melee attack that would hit it. To do so, the Champion of the Arena must see the attacker and be wielding a melee weapon.
Description
The Champion of the Arena stands tall, a formidable figure draped in gladiator armor adorned with battle-worn trophies. His eyes reflect the countless victories he has claimed in the arena, a testament to his unmatched combat prowess. Each movement exudes confidence and mastery, as if the very air acknowledges his undefeated status. The crowd hushes in awe when he steps into the arena, for he is a living legend, a warrior who has never tasted defeat in the heat of battle.
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