Large Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather, shield)
Hit Points 160 (20d8 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws STR +8, DEX +6, CON +8
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brave. The Champion of the Arena has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the Champion of the arena hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks 

Champion’s hammer. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 24(4d8 + 8)

Reactions

Parry. The Champion of the Arena adds 3 to its AC against one melee attack that would hit it. To do so, the Champion of the Arena must see the attacker and be wielding a melee weapon.

Description

The Champion of the Arena stands tall, a formidable figure draped in gladiator armor adorned with battle-worn trophies. His eyes reflect the countless victories he has claimed in the arena, a testament to his unmatched combat prowess. Each movement exudes confidence and mastery, as if the very air acknowledges his undefeated status. The crowd hushes in awe when he steps into the arena, for he is a living legend, a warrior who has never tasted defeat in the heat of battle.

Monster Tags: NPC

Habitat: Urban

Falloutchip

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