Large Elemental, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 20 ft., Burrow 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
20 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 2) bludgeoning damage plus 5 (1d10) fire damage. If the target is a creature or a flammable object, it ignites. Until
a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Molten Gaze. Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 21 (6d6) fire damage and the target must make a DC 14 Constitution saving throw. On a failure, one nonmagical item the target is carrying instantly melts or burns to cinders.

Habitat: DesertMountainUnderdark

Ransomnia6

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