Spider climb. Able to climb up walls.
Daylight sensitivity. Will not come out in daylight and runs away from lights.
web walker. Is not affected by any type of webbing.
Poison bite. Melee Weapon Attack: reach 4 ft., 1 target. Hit: (1d8 +2 poison .
web.RangedWeapon Attack: range 13 ft., 2target. Hit: makes target unable to move for 1 turn.
Can use a bonus action once every 3 turns
Acid spew (Costs 3 Actions). Can produce an acid from its mouth, it can reach 10 ft, and does a 2d6 +1 acid damage
Dead web (Costs 4 Actions) hangs a player to the top of its cave white a web in attempt to eat them later unless the player can make a str saving throw of 12 on a failed saving throw player is unable to move or attack unless another player can cut them free.
Description
A large spider like creature that can poison a player with a single bite
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments