Medium Beast, Unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft., Climb 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws WIS +3
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infestation. When a living creature is wounded by a zombie, it must succeed on a DC 12 Constitution saving throw or become diseased. After 5 minutes, the diseased target is inflicted with Exhaustion (level effect 1), and it gains one level of Exhaustion every 24 hours. If the target dies, it rises as a Zombie at the start of its next turn. The disease lasts until removed by a Lesser or Greater Restoration spell 

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Monster Tags: Misc Creatureundead

Habitat: Forest

kenjitaisho

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