City Patrol Experts. City Patrol Guard has advantage on perception check withing the city of Maura.
Spear Melee Weapon Attack: +5 to hit, reach 5, range 20ft/60ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. RangedWeapon Attack: +4 to hit, range 80ft/320ft., 1 target. Hit: 4 (1d6 + 1) piercing damage.
Second Wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + 3. Once you use this feature, you must finish a short or long rest before you can use it again.
Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.
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2/27/2024 4:21:52 PM
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