Medium Humanoid (Human), Lawful Neutral
Armor Class 16 Chain mail
Hit Points 25 (3d10 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +4, CON +3
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

City Patrol Experts. City Patrol Guard has advantage on perception check withing the city of Maura.

Actions

Spear Melee Weapon Attack: +5 to hit, reach 5, range 20ft/60ft., 1 target. Hit: 5 (1d6 + 2) piercing damage. 

Shortbow. RangedWeapon Attack: +4 to hit, range 80ft/320ft., 1 target. Hit: 4 (1d6 + 1) piercing damage.

Bonus Actions

Second Wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + 3. Once you use this feature, you must finish a short or long rest before you can use it again.

Reactions

Unyielding. When the guard is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2024 3:08:57 PM
1
1
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Coming Soon
2/27/2024 4:21:52 PM
23
1
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Coming Soon
CryCore

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