Medium Swarm of Medium undead, Lawful Evil
Armor Class 4
Hit Points 20 (1d6 + 2)
Speed 35 ft., ( actually hovers )
STR
9 (-1)
DEX
11 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws WIS +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Exhaustion, Unconscious
Senses Darkvision, Passive Perception 9
Languages Common, Telepathy Within 55ft
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Scary face. When looked at in the eyes it makes a player afraid for 2 turns.

ghostly essence. a wandering ghoul is immune to melee atacks.

Actions

ghost hammer . RangedWeapon Attack: +4 to hit, range 13/60 ft., 2 target. Hit: 5(1d6)  magic  damage.

Soul suck. Can suck out your soul, any player targeted has to make a dc constitution saving throw of 11 or become a wandering ghoul.

invisibility. Can turn its self invisible for 1 turn ( can use this action once every 4 turns).

Bonus Actions

Can use a bonus action once every 3 turns.

Legendary Actions

 

Power soul (Costs 4 Actions). When a wandering ghoul suck up a soul it has the choice of making an other wandering ghoul, or it can harness there energy, when this is done all of its damage does an additional +5 and an additional +2 to making a saving throw.

Mythic Actions

None.

Description

A small ghost that warders aimlessly through the night and captures peoples souls.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderwaterUrban

PizzaisLyfe

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