Scary face. When looked at in the eyes it makes a player afraid for 2 turns.
ghostly essence. a wandering ghoul is immune to melee atacks.
ghost hammer . RangedWeapon Attack: +4 to hit, range 13/60 ft., 2 target. Hit: 5(1d6) magic damage.
Soul suck. Can suck out your soul, any player targeted has to make a dc constitution saving throw of 11 or become a wandering ghoul.
invisibility. Can turn its self invisible for 1 turn ( can use this action once every 4 turns).
Can use a bonus action once every 3 turns.
Power soul (Costs 4 Actions). When a wandering ghoul suck up a soul it has the choice of making an other wandering ghoul, or it can harness there energy, when this is done all of its damage does an additional +5 and an additional +2 to making a saving throw.
None.
Description
A small ghost that warders aimlessly through the night and captures peoples souls.
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