Armor Class
18
(Natural)
Hit Points
52
(8d8 + 16)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
14
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
CON +4, WIS +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Authority. The cop has advantage on saving throws against being frightened.
Actions
Multiattack. The Cop makes two attacks.
Baton. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 3) bludgeoning damage.
Gun. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (2d10) piercing damage.
Reactions
Parry. The cop adds 1 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
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