Lash Out. If Blaidd takes damage from an enemy creature, he regains his reaction if it has already been used.
Slowed. If a creature is slowed by Blaidd, it suffers the following negative effects. The target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
Dark Moon Vassal (1/Day). As a free action, Blaidd invokes the power of his charge, summoning a dark moon that dispels all magic in a 500-foot-radius sphere. Any spell or magical effect of 3rd level or lower within 500 feet of Blaidd ends. Additionally, if any magical effects or spells of 4th level or higher are within this radius, Blaidd may make an intelligence check for each source of magic, with a DC of 10 + the level of the spell or effect, ending it on a success. Blaidd may choose magic sources that he can see to not be affected by this ability.
Beastial Frenzy. Blaidd enters a frenzy, making all melee weapon attacks this turn with advantage and targets hit by his melee weapon attacks must make a DC 17 strength saving throw. If a target fails this save, Blaidd may make another melee weapon attack. As part of this action Blaidd makes two melee weapon attacks. If Blaidd makes more than four melee weapon attacks in one turn, he gains 1 level of exhaustion for each attack made after the fourth attack on that turn. When using this ability, attacks against Blaidd have advantage until the start of his next turn.
Wolf's Assault (Recharge 4 - 6). Blaidd infuses his sword with frost magic and leaps to an unoccupied space he can see within 20ft. He lands plunging his sword into the ground releasing a 20-foot-radius burst of cold. Any creature within the radius must make a DC 16 dexterity saving throw, taking 27 (5d10) cold damage on a failure and half as much on a success. A target that is damaged by this attack is slowed until the end of their next turn. Additionally, Blaidd's weapon attacks now deal an extra 1d8 cold damage until the end of his next turn.
Cleave. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 18 (4d6 + 4) slashing damage. When Blaidd hits a target with this attack, he may continue to cleave through to more targets within reach. Any creatures within Blaidds reach other than the targeted creature take half of the attacks' damage if the attack roll beats their armor class.
Lunging Slash. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) slashing damage. Blaidd may move up to half his movement speed before making the attack.
Flask of Crimson Tears (2/Day). Blaidd drinks from his flask, regaining 26 (4d12) hit points.
Lunging Slash. If a creature within 20 feet deals damage to Blaidd, he may make a lunging slash against the triggering creature or another creature if he cannot reach the triggering creature.
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