Medium Humanoid (Warforged), Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience . The warforged wand slinger has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Integrated Armor. The warforged wand slinger gets +1 to armor class (this is already factored into the scores above.)

Spellcasting. The warforged wand slinger is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): Light, lightning lure, prestidigitation, ray of frost

1st level (4 slots): Thunderwave, fog cloud, mage armor, witch bolt

2nd level (3 slots): gust of wind, Melf’s acid arrow, misty step

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

JackSlack

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