Medium Fiend (Demon), Chaotic Evil
Armor Class 13 Natural armor
Hit Points 46 (9d8 + 10)
Speed 25 ft., The Bile demon is hovering and use his hand to move.
STR
17 (+3)
DEX
5 (-3)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +5, CON +4
Damage Vulnerabilities Radiant
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 10
Languages Apyssal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hovering. The bile demon has no legs and hovering 1 feet over the ground. It uses his hands to move.

Horned flails. The bile demon has two large horn with flails hanging from the end.

Deadly smell. The bile demon has a deadly pungent smell around it. Creatures within 5 ft. must make a Constitution save of DC 13. On a failed check the creature takes 2d6 poison damage. 

Actions

Horned Flail Attack. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d8 +3) Bludgeoning damage. 

Spin attack (Recharge 5-6). The bile demon spins around and creatures within 10 feet radius must make Two Dexterity saving throw dc 13 to avoid the two flail. Each failed saving throw results in suceeded flail attack.

Description

A heavy red demon with large horns with flails hanging from them.

Monster Tags: Demon

Habitat: Underdark

ZeGNos