Armor Class
11
(natural armor)
Hit Points
60
(10d8 + 2)
Speed
40 ft.
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
9
(-1)
CHA
5
(-3)
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 9
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Charge. If the Swarm moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 20 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Swarm: The swarm can occupy another huge creature's space and vice versa. The swarm can't regain Hit points or gain Temporary Hit Points.
Actions
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 25 (5d6 + 10) slashing damage.